Wednesday 13 February 2013

Tekken 3 Code Update: Moveset Manipulation

 I've lately been messing around with move codes in Tekken 3. As you already know, I have already made a crappy Bound code, but after many hours of hacking, I found where the move structure for each character is stored in memory. With this area of the memory itself, I have been able to change the input of certain moves like Jin's EWGF to f,f+2. and replaced Jin's b+2 with Ogre's d+1+2.

With the right addresses, I was able to assemble a code that can (as long a the move already has follow-ups) string 2 or more moves together.

Scroll past the break for some examples.