Showing posts with label Bound. Show all posts
Showing posts with label Bound. Show all posts

Friday, 13 December 2013

Thursday, 16 May 2013

Code Update: 17/05/13

It's quite a short list, so I will leave the page break out. :)

Driver 2 [U] (1.1) [SLUS-01161 & SLUS-01318]

"Disco Car (Selected car in Take a Ride)
D00D9881 0000
100D14F0 0001
E00D14F0 0006
300D14F0 0000

Tekken 3 (U) (SLUS-00402)

"JIN d/f+1,3
D00A927C 0244
300AAB3F 0009
E00A9135 00BF
300AAB3E 0009
D00AAB3E 0909
300A9135 00EF
D00AAB3E 0909
8010492E 8010
D00AAB3E 0909
8010492C 1194
D00A927C 1194
8010492E 8010
D00A927C 1194
8010492C 100C

"JIN 2,1
D00A927C FB44
300AAB3F 0007
D00A9135 007F
300AAB3E 0007
D00AAB3E 0707
300A9135 00EF
D00AAB3E 0707
8010490A 8010
D00AAB3E 0707
80104908 0244
D00A927C 0244
8010490A 8010
D00A927C 0244
80104908 0DA4

"JIN WS,1,2 (Twin Lancer)
D00A927C 0394
8010492A 8010
D00A927C 0394
80104928 100C
D00A927C 100C
8010492A 8010
D00A927C 100C
80104928 0FD4

"HEI cd,4,4,3
D00A927C 0EBC
300AAB3F 0009
E00A9135 00BF
300AAB3E 0009
D00AAB3E 0909
300A9135 007F
D00AAB3E 0909
80103B26 8010
D00AAB3E 0909
80103B24 0D6C
D00A927C 0D6C
80103B26 8010
D00A927C 0D6C
80103B24 0C1C

Wednesday, 13 February 2013

Tekken 3 Code Update: Moveset Manipulation

 I've lately been messing around with move codes in Tekken 3. As you already know, I have already made a crappy Bound code, but after many hours of hacking, I found where the move structure for each character is stored in memory. With this area of the memory itself, I have been able to change the input of certain moves like Jin's EWGF to f,f+2. and replaced Jin's b+2 with Ogre's d+1+2.

With the right addresses, I was able to assemble a code that can (as long a the move already has follow-ups) string 2 or more moves together.

Scroll past the break for some examples.