Showing posts with label tekken. Show all posts
Showing posts with label tekken. Show all posts

Monday, 18 November 2013

Saturday, 14 September 2013

Sunday, 19 May 2013

FEATURED VIDEO: Tekken 6 (PSP) PrTT Code v1.02

From the guy who inspired me to start messing with Tekken 3, here is Sadamitu's update on the TTT simulation code.

See video after the break.

Code Update: 20/05/13

A few old codes I found while digging through my hard drive. Expect some PSP codes soon. :)

Scroll past Break.

Sunday, 21 April 2013

Code Update: 22/04/13


My time offline has given me time to hack a bunch of new codes. Even for game that I've never touched with a hacking tool. :)

Scroll past the break to see them.

Saturday, 23 March 2013

Tekken 3 Code Update: 24/03/13


Just a few new codes to share with you guys.

I’ve also noticed that the codes in my previous Tekken 3 post don’t work in Epsxe. I don’t know why, but I will try to fix it soon. Anyway, scroll past the break to see my new codes.

Wednesday, 13 February 2013

Tekken 3 Code Update: Moveset Manipulation

 I've lately been messing around with move codes in Tekken 3. As you already know, I have already made a crappy Bound code, but after many hours of hacking, I found where the move structure for each character is stored in memory. With this area of the memory itself, I have been able to change the input of certain moves like Jin's EWGF to f,f+2. and replaced Jin's b+2 with Ogre's d+1+2.

With the right addresses, I was able to assemble a code that can (as long a the move already has follow-ups) string 2 or more moves together.

Scroll past the break for some examples.

Monday, 25 July 2011

Tekken 3 NTSC-U Codes




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Tekken 3 NTSC-U
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Codes Hacked by Gamersin

"No Camera Movement (Note 1)
300AFA88 0028



Note 1: Only aciveate the code during play and deactivate between matches.

Thursday, 21 July 2011

Tekken 3 NTSC-U Codes

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Tekken 3 NTSC-U
-----------------

Codes Hacked by Gamersin

"No Camera Movement (Note 1)
300AFA88 0028


"Round Never Ends
80096F30 001A



Note 1: Only aciveate the code during play and deactivate between matches.